Meanwhile, the graphics of Project CARS 2 already look amazing. Of course, there's loads still to test, particularly when it comes to matchmaking, the new online ranking system and e-Sports oriented features, but we'll have to wait a couple more months for that. It will have to fight against Microsoft-backed Forza Motorsport 7 and Sony-backed GT Sport in what may well be the hottest year ever for racing games, but it has all the right cards to compete with them, including at least one the competitors don't - it will be available on all major platforms (PC, PlayStation 4, and Xbox One). Project CARS 2 is meant to be their ultimate rendition of a racing simulator, and it looks like it's on track to meet that. That said, this was clearly the goal for Slightly Mad Studios since the very beginning. That means it might require a greater deal of patience when it comes to the learning curve, particularly if you're just stepping into racing simulators. When compared to Forza 6 Apex, for example, Project CARS 2 feels much more complex and less accessible when it comes to handling. As you would expect, this also shows when actually playing it.Įven with a handful of assists enabled, handling cars is far from a cake walk. Such an incredible attention to detail speaks volumes about the passion behind the game. Project Cars 3 Preview – Racing Simulation Enhanced You can even tweak exposure compensation much like you would do with your camera when taking pictures. Then there's a visuals tab, where you may set your preferences for post-processing effects like exterior and interior sun flare, bloom, heat haze, vignette, crepuscular rays, rain drops and more. It's the same for the audio, with separate options to adjust the volumes of your own car's engine and the opponents' car engines, but also tire volume, collision volume, track surface volume, environment volume. Players are able to adjust the field of view (FOV) of each camera setting independently, but they can also enable the FOV to change upon reaching certain speed thresholds.
#FORZA 7 OR PROJECT CARS 2 FULL#
This level of maniacal attention to detail is kept throughout the full breadth of options in Project CARS 2. Even the force feedback can be customized in multiple ways, from choosing a general flavor (immersive, informative, or raw) to specifically tweaking the force feedback's gain, volume, tone, and FX. The deadzone and sensitivity of your controller or racing wheel can be all independently adjusted for steering, throttle, brake, clutch, et cetera.
#FORZA 7 OR PROJECT CARS 2 MANUAL#
You can have a fully manual pit stop and cooldown lap if desired. You can adopt a non-existent, realistic or accelerated tire wear, for instance, while the fuel usage can be tweaked between inactive, slow, and realistic. It's not limited to choosing between the assists and damage options, either. The amount of options available is almost disconcerting at first.
#FORZA 7 OR PROJECT CARS 2 PC#
We've had the chance to try a PC preview build and it's already clear that the developers have expanded upon the first installment's foundation in every possible way.
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Project Cars 3 Review – Catch Me if You CanĪ little over two years later, Project CARS 2 is now closing in on its projected September 22nd launch date.
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That's because funding for the game (around $5 million) was provided by a tight-knit community of fans who had appreciated the studio's efforts with the Shift titles. However, with Need for Speed traditionally being an arcade racing franchise, Electronic Arts went back to making more accessible entries while Slightly Mad Studios conceived their own new IP, Project CARS - a Community Assisted Racing Simulator. These games already showcased the penchant of the studio for simulation racers. Just one year after its foundation, it released the critically acclaimed Need for Speed: Shift, which eventually got a sequel in 2011, Shift 2: Unleashed. Slightly Mad Studios quickly carved itself a spot in the hearts of racing games fans.